The Disciples Wiki
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Leader abilities[]

Name Description
Plant rod Allows the leader to transform the lands by planting Rods
Flying Allows the leader to Fly
Artifact Lore Allows the leader to equip Artifacts
Arcane Knowledge Allows the leader to read magical Tomes
Banner Bearer Allows the leader to equip Banners
Pathfinding Increases the leader movement by 20%
Arcane Lore Allows the leader to equip and use Orbs in battle
Leadership Allows the leader to take one more unit in his party
Travel Lore Allows the leader to wear magical Boots
Might Adds 25% damage to the attack of the leader
Natural Armor The leader will absorb 20% of all the damage he suffers
Arcane Power Allows the leader to equip and use Talismans in battle
Advanced Pathfinding Increases the leader movement by 25%
Weapon Master All the units in the leader's party will gain 25% more experience in battle
Accuracy Increases by 20% the chances to hit of the leader's attack
Keen-Sight The leader will see further in the fog of war
Natural Healing The leader will regenerate 15% of his hit points each day
Toughness Adds 20% more hit points to the leader
Incorruptible The leader becomes incorruptible to Thieves
Water Ward Protects the leader against the first water based attack in battle
Forestwalk The leader will suffer no move penalty in forests
Earth Ward Protects the leader against the first earth based attack in battle
First Strike Increases the initiative of the leader by 50%
Fire Ward Protects the leader against the first fire based attack in battle
Air Ward Protects the leader against the first air based attack in battle

Thief abilities[]

Name Description
Poison A successful poisoning reduces the hit points of all units in the targeted party.
Counterfeit Orders A false message is dispatched to the enemy, thus changing the battle position of the targeted party. This can result in an enemy formation that positions close-range combatants in the back row, and archers in the front row.
Spy If your Spy successfully infiltrates the enemy, right-click on enemy parties, cities, and ruins to display information about the target. Your Spy can continue to infiltrate these areas until he is caught.
Assassinate The Thief assassinates the weakest unit in the enemy party.
Duel The Thief engages the enemy party leader in a duel to the death.
Steal Item The Thief robs an enemy party (or a Merchant) of a spell or item.
Steal Gold The Thief pilfers Gold from the City Treasury.
Steal Spell The Thief steals spell knowledge from an enemy race.
Bribe The Thief offers Gold in return for a city’s allegiance.
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