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The Archmage may look young, but we have no illusions regarding his seemingly defenseless looks. In the lands, where he emerges, There is no place for heresy, banditry or treason, and the gossip about his tremendous power is heard even outside of the Empire.

  • Attack Type -Ranged
  • Attack Source -Air
  • Target -All
  • Movement Range-3 hexes

Lv1 Attributes[]

  • Health -520
  • Armor -12
  • Attack power -42
  • Initiative -20
  • Cover Points -0

Lv1 Stats[]

  • Endurance -13
  • Strenght -5
  • Intellect -17
  • Agility -12
  • Dexterity -16

Lv1 Magic Resistances[]

  • Fire -15%
  • Water -15%
  • Air -35%
  • Earth -15%
  • Mind -5%
  • Death -20%

Starting Equipment[]

Acquired Equipment[]

Active Abilities[]

(Must be learned, in order to use)

  • Revive - Revives fallen ally.
  • Polymorph - Caster is morphed into Animated Armor.
  • Teleport Friend - Ally is teleported to any point on the battlefield.
  • Summon Familiar - Summons Golem


  • Gains 40 hit points for each point of Endurance.
  • As a Mage whose attacks deal damage to all units, the Archmage gains 2.5 Attack Power per point of Intellect.
Units in the Empire faction in Disciples III
Leaders Warrior PriestessRangerArchmageThief • Campaign Hero: Lambert
Fighters Squire Witch Hunter Inquisitor Grand Inquisitor  
Knight Imperial Knight Paladin Defender of the Faith
Holy Avenger
Archers Archer Marksman Imperial Assassin  
Mages Apprentice Battle Mage Elementalist  
Wizard White Wizard  
Healers Acolyte Cleric Matriarch Prophetess  
Priestess Imperial Priestess Hierophant  
Special   Titan  
Guardians Border Guardian -> Imperial Guardian -> Guardian of Light • Capital: Myzrael