Disciples IIIIII[]
Needs to be filled in. CORRECTING
Disciples III[]
- Acceleration Increases movement by 5 hexes. Currently stacks, so an extra 10 movement is possible.
- Anathema Reduces Air Resistance by 65% (can reduce below 0, making the target take extra damage from Air attacks).
- Blessing of the Grove Increases all resistances by 25% for a single target.
- Blind Teleport Teleports the user to random location on the battlefield.
- Child of the Sun Increases Intellect by 10 during daytime.
- Double Strike Attack the target twice.
- Death Blow Does 200% of normal damage, but causes you to lose health equal to 20% of your Attack Power. Feedback damage is reduced by armor and can be dodged.
- Devouring Does 25% of normal attack and heals 100 health. Melee only.
- Dispel Buff Removes any positive effects from the target.
- Dispel Debuff Removes any negative effects from the target.
- Eagle Eye Increases Dexterity of a friendly unit by 50 for 5 turns.
- Earthquake Does Earth damage equal to 35% of normal damage to all enemy targets.
- Extra Attack Consume turn to strike twice next turn. You can select your second strike, unlike with Double Strike.
- Fire Arrow Does 100 Fire damage each turn, for 3 turns.
- Fiery Whip Does 75 Fire damage each turn, for 3 turns. Melee only.
- Fireball Does 100 Fire damage to the target and all enemy targets surrounding it. Standard area directed spell.
- Ice Shot Target loses 50 health each turn and movement speed is reduced by 1 for 5 turns.
- Immobilize Prevents the target enemy from moving for 3 turns.
- Immunity to Normal Weapons Only magic can harm the target.
- Invulnerability The user is immune to all damage, until next turn.
- Lightning Bolt Does 60 Air damage to an enemy unit.
- Miasma Poisons all targets surrounding the user, doing 75 damage each turn for 4 turns.
- Night Hunter Increases Agility by 10 during Night.
- Paralyze Target is unable to act for a turn.
- Poison Does 100 Death damage to an enemy for 3 turns.
- Poisonous Strike Does 75 Death damage to an enemy for 3 turns. Melee only.
- Polymorph Turns the user into any selcted target (does not work on dragons,guardians,town guardians).
- Push Target enemy is pushed back 1 hexes
- Rage Increases the user's Strength by 50, but lowers Dexterity by 25 for 5 turns.
- Regeneration The user recovers 150 health each turn for 5 turns
- Relentless Defender Refounds all cover points.
- Remove Wall Removes one hex of stone created by Wall.
- Resurrection Animates a fallen ally with 1% of max health.
- Petrify Turns the target into stone for 3 turns, making it unable to act, but increasing both its armor and Earth resistance by 35% (area effect).
- Revive Resurrects a fallen ally to 20% of max health.
- Rust Reduces armor of a single target by 50 for 3 turns. Doesn't reduce armor granted by city defense.
- Speed Up Hastens the chosen unit, making it attack after the caster for the duration of the battle.
- Shadow Stalker Dexterity increased by 10 during Night.
- Slow The enemy unit chosen will act last for the duration of the battle.
- Song of the Wind Increases Air Resistance of all friendly targets by 50% for 3 turns.
- Statue User is turned into a statue for 3 turns, taking no damage.
- Steadfastness The unit is not affected by Transformation, Teleportation and Displacement spells and skills. The unit and his allies cannot retreat from the battlefield (only if the unit is leader?).
- Summon Familiar Summons a (Elves: Unicorn, Legions: Beliarch, Empire: Golem) to the battlefield.
- Sun's Favor Increases Fire Resistance by 50% for all friendly targets for 3 turns.
- Teleport Teleports the user to any location on the battlefield
- Teleport Friend Teleports a friendly unit(can also be the user) to any location on the battlefield.
- Teleport Enemy Teleports an enemy unit to any location on the battlefield.
- Transformation Turns the target into a (Elves: Grey Wolf, Legions: Small Imp, Empire: Peasant).
- Wall Creates a stone on the battlefield, covering a hex. Units can't pass through the stone. Can be countered with Remove Wall.
- Warrior of Light Increases Strength by 10 during daytime.
- Weakness Reduces Strength, Intellect and Dexterity by 20 for 5 turns. Area effect.
- Whirlwind Does 60% of normal damage to all enemy targets surrounding the user.
Source: Kalypso Media forum post