Description[]
"Elementalists have mastered the winds so to summon forth Airy beasts in battle."
Notes[]
Air elementals summoned by elementalists are always summoned at level 1. In other words, only the elementalist's health increases as he levels up.
Many Mages choose their specialization, preferring the magic of Nature, they can simply call out to it.
- Attack Type -Ranged
- Attack Source -Water
- Target -Area
- Movement Range-4 hexes
- Starting Level - 16
- XP for Next Level - ?
Attributes[]
- Health -750
- Armor -8
- Attack power -129
- Initiative -20
- Cover Points -0
Characteristics[]
- Endurance -25
- Strength -8
- Intellect -43
- Agility -30
- Dexterity -35
Magic Resistances[]
- Fire -40%
- Water -40%
- Air -40%
- Earth -40%
- Mind -0%
- Death -0%
Leveling[]
- +30 Health per level
- +3 Attack Power per level
- +1 Endurance per level
- +1 Intellect per level
- +1 Dexterity per level
Level 21[]
- XP for Next Level - 3324
- Health - 900
- Attack Power - 144
Special Abilities[]
- Summon the Air Elemental -Summons Air Elemental on any free hex on the battlefield.
Units in the Empire faction in Disciples III | |||||
Leaders | Warrior Priestess • Ranger • Archmage • Thief • Campaign Hero: Lambert | ||||
Fighters | Squire | Witch Hunter | Inquisitor | Grand Inquisitor | |
Knight | Imperial Knight | Paladin | Defender of the Faith | ||
Holy Avenger | |||||
Angel | |||||
Archers | Archer | Marksman | Imperial Assassin | ||
Mages | Apprentice | Battle Mage | Elementalist | ||
Wizard | White Wizard | ||||
Healers | Acolyte | Cleric | Matriarch | Prophetess | |
Priestess | Imperial Priestess | Hierophant | |||
Special | Titan | ||||
Guardians | Border Guardian -> Imperial Guardian -> Guardian of Light • Capital: Myzrael |