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Disciples II[]

Below is the list of the magic available for the Mountain Clans faction. Level V magics are only available for Mage Lord.

Level I

Ice Shield Enchanted units will receive 10% less damage from attacks.
Forestwalk The target stack will suffer no move penalty when venturing in forests.
Vithar's Might Increases by 10% the damage inflicted by the enchanted units in battle.
Blizzard Inflicts 15 points of water damage to target units.
Summon I: Roc Summons the flying Roc.


Level II
Hymn of the Clans Increases by 15% the initiative of the target units.
Seafaring The party will suffer no penalty when sailing on water for a day.
Ice Pillar Inflicts 30 points of water damage to target units.
Healing Heals 30 hit points.
Sybil's vision Disperses a small area of the fog of war.


Level III
Summon II: Valkyrie Summons a Valkyrie.
Chant of Hasting Hasted units recover 100% of their moving points.
Tempest Inflicts 50 points of earth damage to target units.
Chant of Arms Enchanted units have 25% greater chance to hit.
Ymir's Blessing Increases by 20% the damage inflicted by the units in the spell area.


Level IV
Chant of Fortitude Enchanted units will receive 33% less damage from attacks.
Wotan's Blessing Enchanted units have 33% greater chance to hit.
Vengeance of Ymir Inflicts 75 points of water damage to target units.
Ice Spirits Inflicts 60 points of water damage at the center of the spell area.
Winds of Travel All the caster's units recover 100% of their moving points.


Level V (Mage Lord Only)
Summon III: Stone Ancestor Summon Dwarven Stone ancestor.
Incorruptible Enchanted units become unaffected by enemy Thieves.
Wotan's Chant Increases by 50% the damage inflicted by the enchanted units in battle.
Winds of Restoration Increases by 33 the armor of all the caster's units.


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